AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in New Zealand Q3 2022
Discover the performance trends of the top 5 slime games in New Zealand for Q3 2022, including weekly downloads, revenue, and active users.
The third quarter of 2022 saw intriguing trends for the top 5 slime games in New Zealand across both iOS and Android platforms. Here’s a detailed look at their performance metrics.
Super Slime Simulator: DIY Art from Dramaton experienced varied weekly revenue, peaking at approximately $58 in the first week of August, before declining to around $10 by the end of September. Weekly downloads saw a high of 1.8K in early July, tapering off to just under 1K by the end of the quarter. Weekly active users started at 4.3K in late June, with a gradual decline to around 3.3K by the end of September.
Slime Simulator Time: 3D ASMR, published by Questzy, had a fluctuating download trend, starting at 244 in late June and dropping significantly to just 29 by the end of September. Weekly active users followed a similar pattern, beginning at 640 and decreasing to 281 over the same period.
Virtual Slime by Cider Software LLC showed modest weekly revenue, peaking at $7 in late June and then stabilizing at $5 during mid-August. Weekly downloads fluctuated, reaching a high of 141 in mid-July, but declined to around 90 by the end of the quarter. Active users saw a slight dip, starting at 166 in late June and ending at 171 by the end of September.
My Talking Slimy: Cat Friends from Pixeland OU, released in late July, experienced a significant drop in weekly downloads, starting at 342 in mid-August and plummeting to just 4 by the end of September. Weekly active users mirrored this trend, starting at 257 and ending at 68 over the same period.
Fluid - Trippy Stress Reliever by DoGreat Technologies had a notable peak in weekly revenue of $25 in late July, followed by fluctuations, and dropping to zero in September. Weekly downloads were highest at 133 in mid-September, and active users peaked at 312 during the same period, before settling at 249 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.